Zombie Mode CVars
rbot_zombie_escape_modeEnables the zombie-escape behavior profile. Internal CVar name is rbot_escape.
Can be auto-enabled when ZE (zombie escape) map or plugin detection triggers. In escape mode, human bots focus on reaching escape points rather than holding positions.
rbot_zp_delay_customForces/assumes Zombie Plague mode path with a custom start delay offset when greater than 0.
Used to synchronize bot behavior with ZP plugin round start timing.
rbot_zm_use_grenade_percentChance gate for grenade usage by human-role bots in zombie combat flow.
A percentage (0–100) controlling how often human bots use grenades during zombie combat.
rbot_zm_escape_distanceEscape/spacing distance factor used in zombie combat retreat logic.
Controls how far human bots try to stay from zombie bots during retreat.
rbot_zombie_speed_factorPredictive enemy velocity scaling used by zombie bots while chasing human targets.
Higher values make zombie bots predict further ahead when chasing, improving interception.
rbot_sb_modeEnables an alternate weapon-selection behavior path.
Notably changes the grenade preference branch in the combat weapon selection logic.
rbot_zombie_knife_modeControls zombie bot attack style.
0 = off. 1 = mixed left/right attacks. 2 = left only. 3 = right only. Out-of-range values are normalized by the config parser.
rbot_zm_use_flaresEnables flare throw task opportunities for human-role bots in Zombie Plague conditions.
When enabled, human bots may throw flares as a tactical option in ZP-compatible modes.