Navigation & Aim
rbot_aim_typeSelects the aim algorithm branch.
Mode 2 uses a direct interpolation path. Other modes use the standard aim spring approach.
rbot_ping_affects_aimIf fake ping is enabled, aim prediction tracking uses the bot's ping model to introduce a realistic delay.
Higher bot pings result in slightly delayed aim tracking, making aim feel more natural.
rbot_zm_aim_boostIn zombie mode for human-role bots, can boost aim spring acceleration even when enemy reachability is limited.
Used to keep human bots competitive against zombie bots in zombie mode scenarios.
rbot_zombie_count_as_path_costIn zombie mode for human-role bots, the path cost heuristic considers zombie crowd pressure.
Paths with more nearby zombies are treated as higher cost, causing human bots to avoid crowded areas.